post 003

# team

The project started from a strict brief and evolved into a production-ready system. The case "Bad or good client. What the difference?" explains how the "Project, Communication, Client, Difference" direction affects the final quality.

Throughout the project, we tracked revisions as separate batches to avoid hidden scope growth. Scene structure, material libraries, and naming conventions were unified before final passes. The case "Bad or good client. What the difference?" explains how the "Project, Communication, Client, Difference" direction affects the final quality.

knauf-solutions
project-3
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Key takeaway

The delivered assets were ready for both presentation and downstream campaign use. Throughout the project, we tracked revisions as separate batches to avoid hidden scope growth. The core focus of this article: Project, Communication, Client, Difference.

Production pipeline details

The core focus of this article: Project, Communication, Client, Difference. Final QA covered geometry artifacts, material continuity, and grading consistency. The delivered assets were ready for both presentation and downstream campaign use. Clear role boundaries improved both speed and accountability.

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